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aws gamelift update-matchmaking-configuration

This API works with the following fleet types: EC2, Anywhere, Container Updates settings for a FlexMatch matchmaking configuration. AWS CLI reference

14 options Its page in the AWS CLI reference

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Options

14 in the AWS CLI reference
--acceptance-requiredA flag that indicates whether a match that was created with this configuration must be accepted by the matched players.
--acceptance-timeout-secondsThe length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
--additional-player-countThe number of player slots in a match to keep open for future players.
--backfill-modeThe method that is used to backfill game sessions created with this matchmaking configuration.
--custom-event-dataInformation to add to all events related to the matchmaking configuration.
--descriptionA description for the matchmaking configuration.
--flex-match-modeIndicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.
--game-propertiesA set of key-value pairs that can store custom data in a game session.
--game-session-dataA set of custom game session properties, formatted as a single string value.
--game-session-queue-arnsThe Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it.
--nameA unique identifier for the matchmaking configuration to update.
--notification-targetAn SNS topic ARN that is set up to receive matchmaking notifications.
--request-timeout-secondsThe maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
--rule-set-nameA unique identifier for the matchmaking rule set to use with this configuration.