vgmstream_cli
Play a wide variety of audio formats used in video games and convert them into wav. tldr-pages
On several platforms
Several platforms
Decode an adc file to wav. (Default output name is input.wav)
vgmstream_cli path/to/input.adc -o path/to/output.wavIdentifyPrint metadata without decoding the audio
vgmstream_cli path/to/input.adc -mIdentifyDecode an audio file without loops
vgmstream_cli path/to/input.adc -o path/to/output.wav -iIdentifyDecode with three loops, then add a 3s delay followed by a 5s fadeout
vgmstream_cli path/to/input.adc -o path/to/output.wav -l 3.0 -f 5.0 -d 3.0IdentifyConvert multiple files to bgm_(original name).wav (Default -o pattern is ?f.wav)
vgmstream_cli -o path/to/bgm_?f.wav path/to/file1.adc path/to/file2.adc ...IdentifyPlay the file looping endlessly (channels and rate must match metadata)
vgmstream_cli path/to/input.adc -pec | aplay --format cd --channels 1 --rate 44100Identify